About Us
Built for golfers who love competition.
Like many good golf stories, GOLFimals started with a friendly game among friends.
A few years ago, we were introduced to a golf side game that used animal trinkets to represent different hazards on the course. Throughout the round, players collected animals based on their performance, creating a fun and competitive challenge within the game of golf.
We loved the concept.
The problem was that the original game relied on random animal keychains that were easy to lose, difficult to track, and not designed specifically for golfers.
So we decided to build a better version.
Armed with a 3D printer, magnets, epoxy, and plenty of trial and error, we created our first prototypes using open-source designs. As our obsession with the game grew, we partnered with a CAD designer to develop a custom set of animals purpose-built for golf.
And GOLFimals was born!

To ensure the game was as fun as it was functional, we launched a lengthy research and development program (which conveniently required a lot of golf). Countless rounds later, we refined the gameplay, improved the animal designs, and created a system that adds strategy, competition, and memorable moments to every round.
The scorecard tells one story.
GOLFimals tells another.
— Kevin, Stephen & Justin
